![[Docktor.png]]
# Docktor Baltar
*Variant Human Cleric/Twilight Domain (Level 3) | Phil Murphy*
## Quick Stats
**AC:** 18 | **HP:** 24 | **Speed:** 30 ft
**Initiative:** +1 | **Passive Perception:** 17 | **Spell Save DC:** 15
## Character Summary
A devoted cleric of [[Selune]] whose service to the [[Hellriders]] reflects both his healing calling and his commitment to protecting the innocent. [[Docktor]] combines the wisdom of his acolyte training with the practical experience of riding alongside [[Elturel]]'s legendary knights. His faith in the Moonmaiden guides his magic, while his association with the [[Hellriders]] grounds him in the harsh realities of defending civilization against darkness. Armed with warhammer and divine magic, he approaches each challenge as both healer and warrior, viewing his role as mending what evil has broken—whether that be wounded bodies or corrupted souls. His calm demeanor masks a steel resolve when confronting threats to those under his protection.
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## Family, Friends, and Foes
### Religious Calling
- **Deity:** [[Selune]] - The Moonmaiden, goddess of the moon, navigation, and lycanthropes
- **Domain:** Twilight Domain — Eyes of Night (Darkvision 300 ft, shareable), Vigilant Blessing, Twilight Sanctuary
- **Background:** Acolyte - trained in temple service and religious ceremony
### Military Service
- **Affiliation:** [[Hellriders]] - [[Elturel]]'s legendary knightly order
- **Role:** Chaplain/healer within the organization
- **Sacred Duty:** Sworn to the ancient codes of the [[Hellriders]]
### Allies
- Fellow heroes from the [[Elturel]] mission
- [[Hellriders]] throughout the region who recognize his service
- Clergy of [[Selune]] and allied faiths
## Divine Abilities
**Channel Divinity (2/Long Rest):** Divine Spark, Turn Undead, Twilight Sanctuary (30 ft dim-light sphere; creatures ending turn get 1d6+3 temp HP or lose charmed/frightened)
**Eyes of Night:** Darkvision 300 ft; can share with up to 5 creatures for 1 hour (1/Long Rest)
**Vigilant Blessing:** Grant one creature advantage on their next initiative roll
## Equipment Notes
- **Primary Weapon:** Warhammer (+4 to hit, 1d8+2 bludgeoning damage)
- **Armor:** Chain mail armor
- **Holy Symbol:** Sacred symbol of [[Selune]]
- **Notable Gear:** Decanter of Endless Water (gnomish gift), calligrapher's supplies
## Spells Known
**Cantrips:** Guidance, Toll the Dead, Spare the Dying, Word of Radiance, Sacred Flame
**1st Level (3 slots):** Bless, Bane, Healing Word, Guiding Bolt, Cure Wounds, Ceremony, Protection from Evil and Good, Purify Food and Drink, Command, Sanctuary, Shield of Faith, Create or Destroy Water, Detect Poison and Disease, Detect Magic, Inflict Wounds, Silvery Barbs (Fey Touched), Shield of Faith (Magic Initiate)
**2nd Level (1 slot):** Misty Step (Fey Touched)
## Racial Features (Variant Human)
- **Feat:** Fey Touched - Misty Step and Silvery Barbs
- **Skills:** Additional skill proficiency
- **Languages:** Abyssal, Common
## Adventure Hooks
- Investigating corruption within religious or knightly organizations
- Healing and protecting refugees from the [[Elturel]] crisis
- Cleansing undead and fiendish threats
- Mediating conflicts through wisdom and diplomacy
## DM Notes
- **Faith vs. Reality:** [[Selune]]'s guidance versus the harsh truths of [[Avernus]]
- **Hellrider Legacy:** Connection to the legendary order's history and oaths
- **Healer's Burden:** Responsibility for keeping the party alive and whole
- **Divine Mystery:** How will [[Selune]]'s power manifest in Hell itself?
- **Character Growth:** Testing faith against ultimate evil
- **Role in Party:** Primary healer, divine magic user, moral compass
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