![[KialPic.png]] # Kial *Halfling Rogue (Level 2) | Hakan Seyalioglu ## Quick Stats **AC:** 15 | **HP:** 17 | **Speed:** 30 ft **Initiative:** +5 | **Passive Perception:** 14 | **Spell Save DC:** -- ## Character Summary A halfling who has somehow talked her way from cupbearer to adventurer through sheer audacity and creative storytelling. [[Kial]] convinced Commander [[Quinn Blythe]] that she possessed extensive experience battling the [[Dead Three]] cultists—a claim that was, charitably speaking, optimistic fiction. Her criminal background provides the skills to back up some of her boasts, but her first kill in the [[Tomb of the Dead Three]] marked a dark turning point from serving drinks to taking lives. Armed with daggers, shortbow, and an impressive ability to embellish her qualifications, she navigates each challenge by thinking fast and hoping her luck holds out. Her transition from domestic service to deadly adventure represents either remarkable personal growth or a spectacular case of being in over her head. %% ## Family, Friends, and Foes ### Military Connection - **Former Role:** Cupbearer to Commander [[Quinn Blythe]] - **Current Status:** [[Flaming Fist]] adventurer (through creative job application) - **Patron:** Commander [[Quinn Blythe]] who vouched for her despite knowing the truth ### Background - **Criminal Past:** Connections to the underworld that provided rogue training - **Languages:** Common, Common Sign Language, Elvish, Halfling, Thieves' Cant ### Allies - Fellow heroes from the [[Elturel]] mission - [[Flaming Fist]] soldiers (though some may question her qualifications) ## Combat Abilities **Sneak Attack:** Extra 1d6 damage when conditions are met **Cunning Action:** Dash, Disengage, or Hide as bonus action **Expertise:** Double proficiency on selected skills **Thieves' Cant:** Secret criminal communication ## Equipment Notes - **Primary Weapons:** Dagger (+5 to hit, 1d4+3 piercing damage), Shortbow (+5 to hit, 1d6+3 piercing damage), Shortsword (+5 to hit, 1d6+3 piercing damage) - **Armor:** Studded leather armor - **Notable Gear:** Full thieves' tools kit, extensive equipment suggesting preparation for multiple scenarios ## Racial Abilities - **Lucky:** Reroll natural 1s on attack rolls, ability checks, and saving throws - **Brave:** Advantage on saving throws against being frightened - **Halfling Nimbleness:** Can move through spaces of Medium or larger creatures - **Naturally Stealthy:** Can hide when obscured by creatures one size larger ## Adventure Hooks - Proving her worth as more than just a cupbearer - Confronting the reality of violence and taking lives - Using criminal contacts to gather information - Living up to her fabricated reputation ## DM Notes - **Key Lie:** Claimed extensive experience fighting [[Dead Three]] cultists to get mission assignment - **Character Growth:** First kill was a pivotal moment - transition from service to violence - **Personality:** Quick-thinking improviser who talks her way through challenges - **Commander Quinn's Role:** Knows the truth but supported her anyway - potential mentor figure - **Criminal Connections:** Background could provide plot hooks and underground contacts - **Role in Party:** Scout, infiltrator, comic relief through overconfidence %%