![[Gumdrop_Shinyfang.png]]
# Gumdrop, TYMORA'S CHOSEN
*Goblin Barbarian/Path of the Zealot (Level 11) | Everyone*
**AC** 16 (Unarmored Defense)
**HP** 96
**Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|20 (+5)|13 (+1)|6 (−2)|9 (−1)|12 (+1)|
**Saving Throws** Str +6, Con +5
**Skills** Athletics +6, Stealth +9
**Damage Resistances** Bludgeoning, Piercing, Slashing (while raging)
**Senses** Darkvision 60 ft., Passive Perception 9
**Languages** Common, Dwarvish, Orc
**CR** 6 (2,300 XP)
---
### Traits
**Feral Instinct.** Gumdrop has advantage on Initiative rolls and can't be surprised while conscious.
**Reckless.** At the start of her turn, Gumdrop can attack recklessly. She has advantage on all melee attacks that turn, but attacks against her also have advantage until her next turn.
**Relentless (1/Day).** If reduced to 0 HP while raging, Gumdrop drops to 1 HP instead.
**Nimble Escape.** Gumdrop can Disengage or Hide as a Bonus Action.
**Lucky (3/Day).** When Gumdrop makes an attack roll, ability check, or saving throw, she can roll an additional d20 and choose which roll to use. She can also use this when a creature she can see attacks her, rolling a d20 and choosing whether the attack uses the attacker's roll or hers.
---
### Actions
**Multiattack.** Gumdrop makes two Shinyfang attacks. The first hit deals an extra 8 (1d6 + 5) radiant damage (Divine Fury).
**Shinyfang.** _Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (1d6 + 8) slashing damage plus 7 (2d6) radiant damage.
**Javelin.** _Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage.
---
### Bonus Actions
**Rage (4/Day).** Gumdrop rages for 1 minute. While raging, she has resistance to physical damage and +3 melee damage (included in Shinyfang). Ends if knocked unconscious or she hasn't attacked or taken damage since her last turn.
**Zealous Presence (1/Day).** Gumdrop unleashes a battle cry. Each ally within 60 feet gains advantage on attack rolls and saving throws until the start of her next turn.
---
### Quick Combat Reference
**Round 1:** Bonus Action Rage → Multiattack (Reckless)
**First Hit Damage:** ~28 (11 slashing + 7 radiant + 8 Divine Fury radiant)
**Second Hit Damage:** ~18 (11 slashing + 7 radiant)
**Total Potential Damage per Round:** ~46
## Character Summary
Meet the goblin who somehow became the emotional center of a campaign where ancient liches conduct experimental revenge plots and cosmic entities fight over legendary artifacts while gods manifest as deceased children. [[Gumdrop]] started as a captured [[Cragmaw Tribe]] member providing intel about [[Gundren Rockseeker]], and through sheer force of personality and an unshakeable loyalty to her friends, has evolved into the party's unofficial moral compass—despite operating on a personal point system that awards her for throwing things at prisoners.
Driven by an all-consuming love of "shinnies" (anything remotely valuable or sparkly), a fierce devotion to her late best friend [[Poxxie]], and an increasingly protective relationship with her fellow outcasts, Gumdrop approaches every situation with the straightforward goblin logic of "Will this get me treasure, help my friends, or let me bite someone who deserves it?" Her greatest talents include sensing valuable objects from impossible distances, providing emotional support during existential crises, and delivering devastating one-liners about the absurdity of the situations they find themselves in.
While ancient dragons plot revenge schemes and interdimensional barriers collapse around reality-bending experiments, Gumdrop remains refreshingly focused on the simple things: collecting shinnies, protecting [[Gex]] from his own poor life choices, and making sure everyone knows that biting people in sensitive areas is a perfectly valid negotiation tactic. In a party where everyone seems to have accidentally acquired cosmic significance, she's the goblin who keeps everyone grounded by reminding them that sometimes the real treasure is the friends you bite enemies for along the way.
%%
## Goals and Ambitions
- Accumulate maximum shinnies through legitimate adventuring and questionable negotiation tactics
- Protect [[Gex]] from his own self-destructive tendencies and romantic poor judgment
- Honor [[Poxxie]]'s memory by living her best goblin life
- Earn points in her personal achievement system for various party activities
- Navigate the complex emotional landscape of being surrogate family to cosmic weirdos
- Eventually establish a proper shinny hoard worthy of a goblin barbarian
-
## Family, Friends, and Foes
### Lost Family
- [[Poxxie]] - Best friend and fellow goblin, died in battle (driving motivation for revenge)
- [[Cragmaw Tribe]] - Former clan, relationship complicated by imprisonment and subsequent adventures
### Chosen Family
- [[Gex]] - Close companion she provides emotional support and practical care for
- The party - Her weird adopted family of interdimensional disasters
- [[Jitters]] - Kobold queen, complicated rival for [[Gex]]'s affections
### Enemies
- Anyone who threatens her friends or stands between her and legitimate shinnies
- [[Garin Rockharvest]] and his men (she bit one in a "sensitive area")
- People who hurt goblins or kobolds for no good reason
- The general unfairness of the universe
-
## Quirks and Whims
- Operates on a personal "points" system for various activities and achievements
- Refers to all treasure, coins, and valuable items as "shinnies"
- Shows fierce protective jealousy over her friends' relationships
- Has a talent for biting people in strategically sensitive locations
- Gives heartbreakingly generous gifts despite her hoarding nature
- Approaches cosmic-level threats with practical goblin logic
## Magic Items
- **Various Collected Shinnies** - An ever-growing collection of "valuable" objects
- **Toy Fae Crown** - Given to [[Gex]] in a moment of profound generosity
- **Standard Barbarian Equipment** - Weapons for biting people more effectively
## DM Notes
- **True Main Character**: Despite being an NPC, has become the emotional heart of the campaign
- **Moral Compass**: Provides grounding and perspective when cosmic plots get too abstract
- **Comic Relief**: Delivers perfect timing on absurdist observations about party situations
- **Emotional Anchor**: Her simple motivations (shinnies, friendship, revenge) keep the party human
- **Protective Instincts**: Will absolutely murder anyone who genuinely threatens her chosen family
- **Goblin Logic**: Applies practical solutions to metaphysical problems with surprising effectiveness
- **Point System**: Her achievement tracking provides fun recurring character moments
- **Shinny Sense**: Plot device for finding treasure and providing quest hooks
- **Character Growth**: Has evolved from prisoner to party member to emotional support goblin
%%
---