## Red Daggers Contribution Table
**Initiative modifier:** +3
At the start of each round, roll 1d20 to determine how the Red Daggers contribute to the fight.
| Roll | Result |
| ----- | ------------------------------------------------------------- |
| 1-5 | **Pinned down** — No damage. One of them is in trouble. |
| 6-10 | **Holding the line** — 15 damage total. |
| 11-15 | **Fighting well** — 25 damage. |
| 16-19 | **Impressive** — 40 damage, plus something tactically useful. |
| 20 | **Heroic moment** — 50 damage and a spotlight moment. |
---
### Who's in Trouble? (Roll 1d4 on "Pinned Down")
|d4|Character|What Happened|
|---|---|---|
|1|**Valtair**|Surrounded, refusing to fall back. Glances toward Ophelia.|
|2|**Nira**|Flanking attempt went wrong. Calling for Astra.|
|3|**Kethra**|Hellfire backfired or she's being focus-fired. Swearing in Infernal.|
|4|**Gunther**|Gadget malfunction. Something is on fire. Possibly him.|
---
### Spotlight Moments (Roll 1d4 on Natural 20)
|d4|Character|The Moment|
|---|---|---|
|1|**Valtair**|Cuts down an enemy about to strike a PC, then positions himself between the party and danger. Doesn't look at Ophelia. Definitely aware of where she is.|
|2|**Nira**|Perfect sneak attack from nowhere—target drops. Locks eyes with Astra. Brief smile. Back to business.|
|3|**Kethra**|Hellfire erupts, green flames consuming multiple enemies. For a moment, spectral chains flicker at her wrists. She pretends not to notice.|
|4|**Gunther**|Improvised explosive does way more damage than it should. He's as surprised as everyone else. "I MEANT to do that!" (He did not.)|
---
### Tactically Useful (Roll 1d4 on 16-19)
| d4 | Effect |
| --- | -------------------------------------------------------------------------------- |
| 1 | Enemy knocked prone or shoved into disadvantageous position |
| 2 | Flank established—next PC attack against that enemy has advantage |
| 3 | Enemy spellcaster's concentration broken |
| 4 | Brief opening—one PC can reposition 15 ft. without provoking opportunity attacks |
## [[Nira Mistwood]]
![[NiraMistwoodFinal.png|400]]
![[Master Thief]]
## [[Valtair]]
![[Valtair.png|400]]
![[Gladiator]]
## [[Kethra Nightshade]]
![[KethraFinal.png|400]]
![[Warlock of the Fiend]]
## [[Gunther Boomfizzle]]
![[Gunther Boomfizzle.png|400]]
_Small Humanoid (Goblin), Chaotic Good_
**Armor Class** 15 (leather armor, tinkered plating)
**Hit Points** 28 (8d6)
**Speed** 30 ft., climb 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|8 (-1)|16 (+3)|10 (+0)|16 (+3)|10 (+0)|12 (+1)|
**Saving Throws** DEX +5, INT +5
**Skills** Arcana +5, Sleight of Hand +5, Stealth +5, Tinker's Tools +5
**Senses** Darkvision 60 ft., Passive Perception 10
**Languages** Common, Goblin
**Challenge** 2 (450 XP)
**Proficiency Bonus** +2
### Traits
**Crafty.** Gunther doesn't provoke opportunity attacks when he moves out of an enemy's reach.
**Unstable Genius.** When Gunther rolls a 1 on a damage die for one of his gadgets, he can reroll the die. He must use the new roll. When he rolls maximum damage on a gadget, each creature within 5 feet of the target (including Gunther if he's in range) takes 1d6 fire damage.
### Actions
**Tinkered Sidearm.** _Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage.
**Wrench.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4 + 3) bludgeoning damage.
**Gadget (3/Day).** Gunther deploys one of the following:
|Gadget|Effect|
|---|---|
|**Flashbang**|15 ft. radius centered on a point within 30 ft. Each creature in the area makes a DC 13 Con save or is blinded until the end of Gunther's next turn.|
|**Grease Bomb**|10 ft. square within 30 ft. becomes difficult terrain for 1 minute. When the area appears, and when a creature enters or ends its turn there, it makes a DC 13 Dex save or falls prone.|
|**Boom Tube**|15 ft. cone. Each creature makes a DC 13 Dex save, taking 2d6 fire damage on a failure, or half on a success.|
### Bonus Actions
**Nimble Escape.** Gunther takes the Disengage or Hide action.
### Reactions
**Desperate Invention (1/Day).** When Gunther is reduced to 0 hit points, he can throw a gadget at his feet before falling unconscious. He uses Flashbang, Grease Bomb, or Boom Tube centered on himself.