## Red Daggers Contribution Table **Initiative modifier:** +3 At the start of each round, roll 1d20 to determine how the Red Daggers contribute to the fight. | Roll | Result | | ----- | ------------------------------------------------------------- | | 1-5 | **Pinned down** — No damage. One of them is in trouble. | | 6-10 | **Holding the line** — 15 damage total. | | 11-15 | **Fighting well** — 25 damage. | | 16-19 | **Impressive** — 40 damage, plus something tactically useful. | | 20 | **Heroic moment** — 50 damage and a spotlight moment. | --- ### Who's in Trouble? (Roll 1d4 on "Pinned Down") |d4|Character|What Happened| |---|---|---| |1|**Valtair**|Surrounded, refusing to fall back. Glances toward Ophelia.| |2|**Nira**|Flanking attempt went wrong. Calling for Astra.| |3|**Kethra**|Hellfire backfired or she's being focus-fired. Swearing in Infernal.| |4|**Gunther**|Gadget malfunction. Something is on fire. Possibly him.| --- ### Spotlight Moments (Roll 1d4 on Natural 20) |d4|Character|The Moment| |---|---|---| |1|**Valtair**|Cuts down an enemy about to strike a PC, then positions himself between the party and danger. Doesn't look at Ophelia. Definitely aware of where she is.| |2|**Nira**|Perfect sneak attack from nowhere—target drops. Locks eyes with Astra. Brief smile. Back to business.| |3|**Kethra**|Hellfire erupts, green flames consuming multiple enemies. For a moment, spectral chains flicker at her wrists. She pretends not to notice.| |4|**Gunther**|Improvised explosive does way more damage than it should. He's as surprised as everyone else. "I MEANT to do that!" (He did not.)| --- ### Tactically Useful (Roll 1d4 on 16-19) | d4 | Effect | | --- | -------------------------------------------------------------------------------- | | 1 | Enemy knocked prone or shoved into disadvantageous position | | 2 | Flank established—next PC attack against that enemy has advantage | | 3 | Enemy spellcaster's concentration broken | | 4 | Brief opening—one PC can reposition 15 ft. without provoking opportunity attacks | ## [[Nira Mistwood]] ![[NiraMistwoodFinal.png|400]] ![[Master Thief]] ## [[Valtair]] ![[Valtair.png|400]] ![[Gladiator]] ## [[Kethra Nightshade]] ![[KethraFinal.png|400]] ![[Warlock of the Fiend]] ## [[Gunther Boomfizzle]] ![[Gunther Boomfizzle.png|400]] _Small Humanoid (Goblin), Chaotic Good_ **Armor Class** 15 (leather armor, tinkered plating) **Hit Points** 28 (8d6) **Speed** 30 ft., climb 20 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |8 (-1)|16 (+3)|10 (+0)|16 (+3)|10 (+0)|12 (+1)| **Saving Throws** DEX +5, INT +5 **Skills** Arcana +5, Sleight of Hand +5, Stealth +5, Tinker's Tools +5 **Senses** Darkvision 60 ft., Passive Perception 10 **Languages** Common, Goblin **Challenge** 2 (450 XP) **Proficiency Bonus** +2 ### Traits **Crafty.** Gunther doesn't provoke opportunity attacks when he moves out of an enemy's reach. **Unstable Genius.** When Gunther rolls a 1 on a damage die for one of his gadgets, he can reroll the die. He must use the new roll. When he rolls maximum damage on a gadget, each creature within 5 feet of the target (including Gunther if he's in range) takes 1d6 fire damage. ### Actions **Tinkered Sidearm.** _Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage. **Wrench.** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4 + 3) bludgeoning damage. **Gadget (3/Day).** Gunther deploys one of the following: |Gadget|Effect| |---|---| |**Flashbang**|15 ft. radius centered on a point within 30 ft. Each creature in the area makes a DC 13 Con save or is blinded until the end of Gunther's next turn.| |**Grease Bomb**|10 ft. square within 30 ft. becomes difficult terrain for 1 minute. When the area appears, and when a creature enters or ends its turn there, it makes a DC 13 Dex save or falls prone.| |**Boom Tube**|15 ft. cone. Each creature makes a DC 13 Dex save, taking 2d6 fire damage on a failure, or half on a success.| ### Bonus Actions **Nimble Escape.** Gunther takes the Disengage or Hide action. ### Reactions **Desperate Invention (1/Day).** When Gunther is reduced to 0 hit points, he can throw a gadget at his feet before falling unconscious. He uses Flashbang, Grease Bomb, or Boom Tube centered on himself.