## Quick Action
At the start of each round, roll 1d20 to determine how Victoria, Finare, Josselyn, and Xalvador contribute to the fight.
- Initiative modifier +2
|Roll|Result|
|---|---|
|1-5|**Pinned down** — No damage. One of them is in trouble.|
|6-10|**Holding the line** — 10 damage total.|
|11-15|**Fighting well** — 20 damage.|
|16-19|**Impressive** — 30 damage, plus something tactically useful.|
|20|**Heroic moment** — 40 damage and a spotlight moment.|
## [[Victoria Belabranta]]
[[Knight]]
- WIS 11 → **13**
- Add **Lay on Hands** (10 HP pool)
![[Knight]]
## [[Xalvador Hawkwinter]]
[[Kobold Scale Sorcerer]]
- Medium Humanoid (Human), no Darkvision
- **AC 11**, **HP 22** (4d8+4), **CON 10**, **INT 16**
- Remove Pack Tactics, Sunlight Sensitivity, Multiattack
- Replace spells: _fog cloud_ → **Burning Hands** (1/day), _levitate_ → **Shield** (1/day, golden scales flicker)
- Chromatic Bolt → fire damage only (golden flame)
![[Kobold Scale Sorcerer]]
## [[Finare Phylund]]
[[Scout Captain]]
- **Animal Handling +4**, **Nature +4**
- **Monster Expert:** Advantage on INT checks to recall information about monstrosities, aberrations, and dragons
![[Scout Captain]]
## [[Josselyn Moonstar]]
[[Priest]]
- Swap _Dispel Magic_ → **Moonbeam**
![[Priest]]