## Quick Action At the start of each round, roll 1d20 to determine how Victoria, Finare, Josselyn, and Xalvador contribute to the fight. - Initiative modifier +2 |Roll|Result| |---|---| |1-5|**Pinned down** — No damage. One of them is in trouble.| |6-10|**Holding the line** — 10 damage total.| |11-15|**Fighting well** — 20 damage.| |16-19|**Impressive** — 30 damage, plus something tactically useful.| |20|**Heroic moment** — 40 damage and a spotlight moment.| ## [[Victoria Belabranta]] [[Knight]] - WIS 11 → **13** - Add **Lay on Hands** (10 HP pool) ![[Knight]] ## [[Xalvador Hawkwinter]] [[Kobold Scale Sorcerer]] - Medium Humanoid (Human), no Darkvision - **AC 11**, **HP 22** (4d8+4), **CON 10**, **INT 16** - Remove Pack Tactics, Sunlight Sensitivity, Multiattack - Replace spells: _fog cloud_ → **Burning Hands** (1/day), _levitate_ → **Shield** (1/day, golden scales flicker) - Chromatic Bolt → fire damage only (golden flame) ![[Kobold Scale Sorcerer]] ## [[Finare Phylund]] [[Scout Captain]] - **Animal Handling +4**, **Nature +4** - **Monster Expert:** Advantage on INT checks to recall information about monstrosities, aberrations, and dragons ![[Scout Captain]] ## [[Josselyn Moonstar]] [[Priest]] - Swap _Dispel Magic_ → **Moonbeam** ![[Priest]]