![[AhmaergoPathfinder-v2.webp]]
# Ahmaergo
_Dwarf Majordomo | [[Xanathar Guild]] | [[Xanathar's Lair]]_
## Summary
The [[Xanathar]]'s majordomo and chief administrator, his second-in-command. The party encountered him during their infiltration of [[Xanathar's Lair]] and found alternate routes to avoid his presence.
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## Now
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## Connections
**[[Xanathar]]** — serves as majordomo and second-in-command.
## Key Info
- His quarters hold a treasure chest with [[Raelyn Auvryndar]]'s confiscated equipment.
## Background
**The Majordomo's Quarters:** His elaborate rooms contain maze-like corridors and a trapped skeletal minotaur disguised as a stuffed display.
## Stats
*Official bestiary stat block — Waterdeep: Dragon Heist.*
*Medium humanoid (dwarf), lawful evil*
**AC** 18 (plate) | **HP** 143 (22d8 + 44) | **Speed** 25 ft.
**CR** 9 (5,000 XP) | **Proficiency Bonus** +4
| STR | DEX | CON | INT | WIS | CHA |
|:---:|:---:|:---:|:---:|:---:|:---:|
| 20 (+5) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
**Saving Throws** Str +9, Con +6
**Skills** Athletics +9, Intimidation +5, Perception +6
**Resistances** poison
**Senses** darkvision 60 ft., passive Perception 16
**Languages** Common, Dwarvish, Undercommon
Ahmaergo, Xanathar’s majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his beholder master.
After the beholder, Ahmaergo is the most influential member of the Xanathar Guild.
### Traits
Dwarven Resilience. Ahmaergo has advantage on saving throws against being poisoned.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Ahmaergo can regain 20 hit points.
### Actions
Multiattack. Ahmaergo makes three attacks with his greataxe.
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
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