![[BarnibusPic.webp]] # Barnibus Blastwind _Human Investigator | [[City Watch]] | [[Waterdeep]]_ ## Summary A city investigator who, with his partner [[Saeth Cromley]], looked into [[Mirt]]'s disappearance and later the deadly fireball at [[Trollskull Alley]]. He shared his notes on the case with the party. %% ## Now _placeholder_ ## Connections **[[Saeth Cromley]]** — investigative partner. ## Key Info - His notes name [[Dorgar Adarbrent]] and [[Gruthgar Hrimmel]], with "Zhentarim" written beside Hrimmel's name — a lead in the [[Unseen]] investigation. ## Stats *Official bestiary stat block — Waterdeep: Dragon Heist.* *Medium humanoid (human), lawful good* **AC** 10 (13 with mage armor) | **HP** 24 (7d8 - 7) | **Speed** 30 ft. **CR** 2 (450 XP) | **Proficiency Bonus** +2 | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | **Saving Throws** Int +5, Wis +4 **Skills** Arcana +5, Insight +6, Investigation +7, Perception +4 **Senses** passive Perception 14 **Languages** Common, Draconic, Dwarvish, Halfling Barnibus works for the Watchful Order of Magists and Protectors, investigating crimes that involve the use of magic. He comes across as prickly and secretive, confiding only in Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations. A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and locate missing persons. He finds violence appalling and would never use his magic to inflict harm on others — even those who harm him. ### Traits Special Equipment. Barnibus carries a wand of magic detection. Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): blade ward, light, mage hand, message 1st level (4 slots): comprehend languages, identify, mage armor, shield 2nd level (3 slots): detect thoughts, suggestion 3rd level (3 slots): clairvoyance, sending 4th level (1 slot): locate creature, Otiluke’s resilient sphere ### Actions Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage. %%