![[MirtPathfinder-v2.webp]]
# Mirt
_Human Harper Lord | [[Harpers]] | [[Waterdeep]]_
## Summary
"The Moneylender" — one of [[Waterdeep]]'s most influential figures, both wealthy financier and high-ranking [[Harpers|Harper]] lord. A gruff, heavy-set man who funded and equipped the party's adventuring company. He died heroically in the final battle against [[Graz'zt]] and the [[Demon Lords]] in defense of [[Waterdeep]].
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## Now
_Deceased — fell in the final battle against Graz'zt and the Demon Lords, defending Waterdeep._
## Connections
**[[Eather Heilean]]** — her death devastated him; he made repeated failed attempts to resurrect her.
**[[Ragazuu]]** — the demon that possessed him and forced him to kill Laeral Silverhand.
**[[Laeral Silverhand]]** — Open Lord he was forced to kill while possessed.
**[[Reg]]** — told him to "Find El," meaning [[Elminster]].
**[[Durnan]]** — stood alongside him in the last defense of Waterdeep.
**[[Isabel Urnrayle]]** — successor as [[Open Lord]] after his incapacitation.
## Background
**The Possession:** Possessed by the demon [[Ragazuu]], who forced him to kill [[Laeral Silverhand]] and revealed disturbing information about the [[Tharizdun|Chained Oblivion]]. Even while possessed, he struggled against the demonic control.
**Brief Open Lord:** After being freed and following [[Laeral Silverhand|Laeral]]'s death, he briefly served as [[Open Lord]] — mumbling warnings about the [[Shadow King]] in [[Amn]] and telling [[Reg]] to "Find El."
**The Last Stand:** Died heroically in the final battle against [[Graz'zt]] and the [[Demon Lords]], standing alongside [[Durnan]], [[Meloon Wardragon]], and [[Hlam]] in defense of [[Waterdeep]].
## Stats
*Official bestiary stat block — Waterdeep: Dragon Heist.*
*Medium humanoid (human), chaotic good*
**AC** 16 (bracers of defense) | **HP** 153 (18d8 + 72) | **Speed** 30 ft.
**CR** 9 (5,000 XP) | **Proficiency Bonus** +4
| STR | DEX | CON | INT | WIS | CHA |
|:---:|:---:|:---:|:---:|:---:|:---:|
| 18 (+4) | 18 (+4) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
**Saving Throws** Dex +8, Wis +5
**Skills** Acrobatics +8, Athletics +8, Perception +5, Persuasion +6, Stealth +8
**Senses** passive Perception 15
**Languages** Common, Dwarvish
Once known as Mirt the Merciless and the Old Wolf, Mirt made a fortune and carved out a reputation as an adventurer and philanderer. Today, an older and wiser Mirt serves as one of the Masked Lords, a Harper, and a close advisor to Laeral Silverhand. The years have not worn him down, and though he has grown soft in the flesh, he remains deceptively strong, vigorous, and clear of mind. Mirt has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity.
Despite his prodigious girth, Mirt can move with good speed when he must, and he hasn’t let his adventuring skills wither. His wife, Asper, passed away several years ago, and his rambling mansion has seen better days. Mirt spends his days embroiled in politics and whiles away his nights in drink and debauchery.
**Treasure**
Mirt has access to magic items of all kinds, but keeps only a few on his person. He can equip himself with other magic items as the need arises.
In addition to his other magical gear, Mirt owns a Lord’s ensemble (see appendix A). He dons the ensemble only when meeting with other Masked Lords in an official capacity.
### Traits
Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.
Brute. A melee weapon deals one extra die of its damage when Mirt hits with it (included in the attacks below).
Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Mirt instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.
Sneak Attack (1/Turn). Mirt deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirt’s that isn’t incapacitated and Mirt doesn’t have disadvantage on the attack roll.
### Actions
Multiattack. Mirt makes three attacks: two with his +1 longsword and one with his +1 dagger.
+1 Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage when used with two hands.
+1 Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d4 + 5) piercing damage when used as a melee weapon, or 7 (1d4 + 5) piercing damage when used as a ranged weapon.
### Reactions
Parry. Mirt adds 2 to his AC against one melee attack that would hit him. To do so, Mirt must see the attacker and be wielding a melee weapon.
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