![[Nine-Fingers.png]]
# Nine-Fingers Keene
_Human Guild Leader | [[The Guild]] | [[Baldur's Gate]]_
## Summary
Unassuming leader of [[The Guild]], [[Baldur's Gate]]'s sprawling criminal organization. Forgettable appearance is her greatest weapon—victims struggle to recognize her even when meeting face-to-face. Known for thoughtful pragmatism and vicious efficiency when crossed. Recently declared open season on vigilantes. Suspects [[Thalamra Vanthampur]] is making moves against [[The Guild]] but lacks proof.
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## At a Glance
Average height, average build, pleasant but instantly forgettable features. Brown hair, practical clothing in neutral colors. No jewelry, no distinctive marks. Could be anyone's aunt or shopkeeper.
Calm, measured tone. Never raises her voice. Makes direct eye contact. When angry, becomes even quieter and more still. The stillness is when you should worry.
## Personality
Pragmatic, calculating, patient. Views crime as business requiring professional management. Respects competence, despises sloppiness. Genuinely believes [[The Guild]] provides valuable service—regulating vice, preventing gang wars, keeping streets safer than they'd be without criminal oversight. Revenge is only worthwhile when it's profitable.
## Quote
_"Everyone in this city has a price. The trick is figuring out what currency they prefer—coin, comfort, or consequences."_
## Background
**The Crisis as Opportunity:** Refugee camps mean protection rackets and smuggling flourish. [[The Guild]] is expanding operations in the [[Outer City]] while the [[Flaming Fist]] flails without leadership.
**The Vanthampur Problem:** Knows [[Dead Three]] cultists operate from the [[Frolicking Nymph]]. Knows [[Thalamra Vanthampur]] owns it through shell companies. Information for sale—but not her fight. Yet.
**Her Calculation:** "Right buyer might learn what I know. For a price." She's waiting to see which way the wind blows before committing to any side.
## Stats
**Nine-Fingers Keene** (Descent into Avernus). AC 15 | HP 84 | CR 5
- **Forgettable:** Advantage on Deception to blend in; creatures have disadvantage remembering her appearance
- **Multiattack:** Three dagger attacks (+7, 1d4+4)
- **Uncanny Dodge:** Halves damage from attacks she can see
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