![[ShoalarQuanderilPathfinder-v2.webp]] # Shoalar Quanderil _Water Genasi Captain | [[Riftwalkers]] | [[Cult of the Crushing Wave]]_ ## Summary Former [[Riftwalkers]] member who became a key lieutenant in the [[Cult of the Crushing Wave]]. Played a crucial role in [[Gar Shatterkeel]]'s transformation into the Water Prophet — rescued him from the ocean after [[Baldric]]'s accident in [[Luskan]] and, alongside [[Pisca Ahlorsath]], convinced him he was chosen by [[Olhydra]]. When [[Gar Shatterkeel]] refused to authorize [[Baldric]]'s assassination, Shoalar arranged the attack himself. Commanded the [[Rambunctious Mermaid]] with about 50 men. Met his end during the final confrontation when [[Gar Shatterkeel]] transformed into a Kraken. %% ## Now _Deceased — killed in the final confrontation when [[Gar Shatterkeel]] transformed into a Kraken._ ## Connections **[[Gar Shatterkeel]]** — convinced him he was chosen by [[Olhydra]]; defied his order to spare [[Baldric]]. **[[Pisca Ahlorsath]]** — worked alongside her to shape [[Gar Shatterkeel]] into the Water Prophet. **[[Baldric]]** — arranged his assassination. %% <!-- pota-statblock:auto --> ## Stat Block # Shoalar Quanderil *Medium Humanoid, Lawful Evil* **AC** 10 (13 with mage armor) | **HP** 60 (8d8 + 24) | **Speed** 30 ft., swim 30 ft. **CR** 4 (1100 XP) | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | **Skills** Arcana +4, Deception +5, Insight +2, Persuasion +5 **Damage Resistances** acid **Senses** passive Perception 10 **Languages** Aquan, Common ### Traits _**Amphibious.**_ Shoalar can breathe air and water. _**Innate Spellcasting.**_ Shoalar’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells (an asterisked spell is from appendix B): At will: shape water* 1/day: create or destroy water _**Spellcasting.**_ Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells (an asterisked spell is from appendix B): Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost 1st level (4 slots): disguise self, mage armor, magic missile 2nd level (3 slots): hold person, misty step 3rd level (2 slots): tidal wave* ### Actions _**Dagger.** Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. _Hit:_ 3 (1d4 + 1) piercing damage. *Source: Princes of the Apocalypse.* <!-- /pota-statblock:auto -->