![[ShoalarQuanderilPathfinder-v2.webp]]
# Shoalar Quanderil
_Water Genasi Captain | [[Riftwalkers]] | [[Cult of the Crushing Wave]]_
## Summary
Former [[Riftwalkers]] member who became a key lieutenant in the [[Cult of the Crushing Wave]]. Played a crucial role in [[Gar Shatterkeel]]'s transformation into the Water Prophet — rescued him from the ocean after [[Baldric]]'s accident in [[Luskan]] and, alongside [[Pisca Ahlorsath]], convinced him he was chosen by [[Olhydra]]. When [[Gar Shatterkeel]] refused to authorize [[Baldric]]'s assassination, Shoalar arranged the attack himself. Commanded the [[Rambunctious Mermaid]] with about 50 men. Met his end during the final confrontation when [[Gar Shatterkeel]] transformed into a Kraken.
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## Now
_Deceased — killed in the final confrontation when [[Gar Shatterkeel]] transformed into a Kraken._
## Connections
**[[Gar Shatterkeel]]** — convinced him he was chosen by [[Olhydra]]; defied his order to spare [[Baldric]].
**[[Pisca Ahlorsath]]** — worked alongside her to shape [[Gar Shatterkeel]] into the Water Prophet.
**[[Baldric]]** — arranged his assassination.
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## Stat Block
# Shoalar Quanderil
*Medium Humanoid, Lawful Evil*
**AC** 10 (13 with mage armor) | **HP** 60 (8d8 + 24) | **Speed** 30 ft., swim 30 ft.
**CR** 4 (1100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|:---:|:---:|:---:|:---:|:---:|:---:|
| 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
**Skills** Arcana +4, Deception +5, Insight +2, Persuasion +5
**Damage Resistances** acid
**Senses** passive Perception 10
**Languages** Aquan, Common
### Traits
_**Amphibious.**_ Shoalar can breathe air and water.
_**Innate Spellcasting.**_ Shoalar’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells (an asterisked spell is from appendix B):
At will: shape water*
1/day: create or destroy water
_**Spellcasting.**_ Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost
1st level (4 slots): disguise self, mage armor, magic missile
2nd level (3 slots): hold person, misty step
3rd level (2 slots): tidal wave*
### Actions
_**Dagger.** Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. _Hit:_ 3 (1d4 + 1) piercing damage.
*Source: Princes of the Apocalypse.*
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