![[SkeemoWeirdbottlePathfinder-v2.webp]] # Skeemo Weirdbottle _Gnome Alchemist | [[Doom Raiders]] | [[Waterdeep]]_ ## Summary Gnome alchemist and former [[Doom Raiders]] member who secretly betrayed his companions to serve [[Manshoon]]'s rogue [[Black Network]] faction. Operated from [[Weirdbottle Concoctions]] in the [[Trades Ward]]. His treachery was exposed when he tried to trick the party into delivering poison instead of healing potions. [[Xyrbwynn]] nearly killed him with a Blight spell before delivering him to [[Mirt]] for interrogation. %% ## Now _placeholder_ ## Connections **[[Manshoon]]** — secret master. **[[Davil Starsong]]** — [[Doom Raiders]] leader he complained about. **[[Xyrbwynn]]** — nearly killed him, then captured him. **[[Mirt]]** — took him for interrogation. ## Secret Secretly served [[Manshoon]]'s rogue [[Black Network]] faction while a [[Doom Raiders]] member, corresponding with [[Manafret Cherryport]]. ## Stats *Official bestiary stat block — Waterdeep: Dragon Heist.* *Small humanoid (gnome), neutral evil* **AC** 12 (15 with mage armor) | **HP** 72 (16d6 + 16) | **Speed** 25 ft. **CR** 6 (2,300 XP) | **Proficiency Bonus** +3 | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | **Saving Throws** Int +6, Wis +4 **Skills** Arcana +6, History +6, Perception +4, Performance +5 **Senses** darkvision 60 ft., passive Perception 14 **Languages** Abyssal, Common, Gnomish, Undercommon **Skeemo Weirdbottle** Skeemo (see below for his stat block) became the Master of Magic for the Black Network in Waterdeep, setting up a cover in the Trades Ward in the form of a cramped little shop called Weirdbottle’s Concoctions. Most of his potions and elixirs are nonmagical, but he crafts magical ones for his Zhent friends. Skeemo can add “sellout” to his credentials, his services having been bought by House Gralhund and the Black Network operatives loyal to Manshoon. The rock gnome uses paper birds (see appendix A) to send messages both to his new friends and his old ones. ### Traits Gnome Cunning. Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Spellcasting. Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold ### Actions Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. %%