![[VictoroCassalanterPathfinder-v2.webp]]
# Victoro Cassalanter
_Half-Elf Nobleman | [[Cult of Asmodeus]] | [[Waterdeep]]_
## Summary
The wealthy patriarch of [[House Cassalanter]], a respected banker, and secret high priest of [[Asmodeus]]. Facing bankruptcy in 1489 DR, he and [[Ammalia Cassalanter|Ammalia]] signed a contract with [[Asmodeus]], trading the souls of their children for power. Their eldest son [[Osvaldo Cassalanter|Osvaldo]] was immediately transformed into a chain devil, while the twins [[Terenzio Cassalanter|Terenzio]] and [[Elzerina Cassalanter|Elzerina]] would have their souls claimed on their ninth birthday — unless 999,999 gold pieces and 99 unwitting souls could be offered first. The party first met his machinations at a charity gala where the imp [[Chernok]] manipulated them into completing a demonic sigil. He was killed during the confrontation at [[Cassalanter Villa]].
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## Now
_Deceased — killed during the confrontation at [[Cassalanter Villa]]._
## Connections
**[[Ammalia Cassalanter]]** — wife and co-conspirator in the contract with [[Asmodeus]].
**[[Osvaldo Cassalanter]]** — eldest son, transformed into a chain devil.
**[[Terenzio Cassalanter]]** — son whose soul is promised to [[Asmodeus]].
**[[Elzerina Cassalanter]]** — daughter whose soul is promised to [[Asmodeus]].
**[[Chernok]]** — the imp who served the cult and manipulated the party.
## Stats
*Official bestiary stat block — Waterdeep: Dragon Heist.*
*Medium humanoid (half-elf), lawful evil*
**AC** 15 (glamoured studded leather, ring of protection) | **HP** 97 (15d8 + 30) | **Speed** 30 ft.
**CR** 10 (5,900 XP) | **Proficiency Bonus** +4
| STR | DEX | CON | INT | WIS | CHA |
|:---:|:---:|:---:|:---:|:---:|:---:|
| 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) |
**Saving Throws** Con +6, Wis +7
**Skills** History +7, Insight +7, Persuasion +8, Religion +7
**Immunities** poison; poisoned
**Senses** darkvision 60 ft., passive Perception 13
**Languages** Common, Draconic, Elvish, Infernal
The lord of House Cassalanter is a devilishly handsome half-elf who likes coin and power. He and his wife gained both by cutting a deal with Asmodeus — which involved trading away the souls of their three children.
Victoro is a priest of Asmodeus, though his devotion to the Lord of the Nine Hells is a secret known only to his wife and his closest friends. Most Waterdavians know him as a successful banker, philanthropist, and worshiper of Lathander. Some of his business profits go toward feeding and sheltering the poor. But behind this veneer of generosity, Victoro is a self-serving beast.
The soul of Victoro’s eldest son, Osvaldo, is forever lost and can’t be saved. To allay his guilt, Victoro has forged a plan to win back the souls of his young twins, Terenzio and Elzerina. Under the terms of the contract, their souls will be forfeit on their ninth birthdays, and that day is fast approaching. But Victoro can buy his way out of the obligation by providing, as the contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.”
Victoro is well schooled, suave, slow to anger, and blessed with good health, long life, and immunity to disease. He dresses in the latest fashions and walks with a ruby-tipped cane, though not because he needs to. This cane has the magical properties of a rod of rulership.
### Traits
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry. Victoro has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Spellcasting. Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending, spare the dying, thaumaturgy
1st level (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon
3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy
4th level (3 slots): banishment, dimension door, divination, freedom of movement, polymorph
5th level (2 slots): dominate person, flame strike, modify memory, insect plague
6th level (1 slot): heal
7th level (1 slot): divine word
8th level (1 slot): earthquake
### Actions
Multiattack. Victoro makes two attacks with his rapier.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Cloak of Shadows (2/Day). Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.
Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro’s ally, and can’t summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.
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