![[ZZ_Assets/AsmodeusPathfinder-v1.webp]] # Asmodeus _Devil Lord of the Nine Hells | [[Nine Hells]] | [[Nessus]]_ ## Summary The supreme ruler of the Nine Hells, commanding all devils from his Fortress of Malsheem in the deepest pit of Nessus. Ancient beyond reckoning—some say a fallen angel, others whisper he is something older, a serpent coiled at the foundation of reality itself. Master of contracts, architect of damnation, and general of Hell's legions in the eternal Blood War against the Abyss. His influence touched the party through [[Belaam|Owynn Firesong]], whose desperate bargains cursed his children into tieflings, condemned his wife [[Cecily Firesong|Cecily]] to Hell, and ultimately elevated Owynn to archdevil status as [[Belaam]]. %% ## Now _placeholder_ ## Appearance _Cosmic entity. Fill in if directly encountered._ ## Personality _Cosmic entity. Fill in if directly encountered._ ## Stats *Official bestiary stat block — Monster Manual Expanded II.* *Large Fiend (Devil), Lawful Evil* > Lord of Nessus, supreme master of the Nine Hells. Asmodeus sits on his throne at the bottom of The Pit, leading the eight archdukes toward total conquest of the cosmos. A 9-foot humanoid with dark red skin, long black hair, and two horns, draped in expensive black and red robes that hide his ever-bleeding exile wounds. Wields the Ruby Rod — an artifact given to him by Primus that lets him bind souls into unbreachable contracts. His unassailable logic and unmatched intellect make him the most dangerous fiend in existence. **AC** 24 (natural armor) | **HP** 375 (30d10 + 210) | **Speed** 40 ft., Fly 120 ft. **CR** 30 (155,000 XP) | **Proficiency Bonus** +9 | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | 22 (+6) | 20 (+5) | 24 (+7) | 30 (+10) | 30 (+10) | 30 (+10) | **Saving Throws** Dex +14, Int +19, Wis +19, Cha +19 **Skills** Deception +19, Insight +19, Perception +19, Persuasion +19 **Damage Resistances** Lightning, Necrotic, Radiant **Damage Immunities** Cold, Fire, Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't silvered **Condition Immunities** Charmed, Exhaustion, Frightened, Poisoned **Senses** Darkvision 240 ft., Truesight 120 ft., Passive Perception 29 **Languages** all; telepathy 120 ft. ### Traits **Aura of Submission.** While wielding the Ruby Rod, *Wisdom Saving Throw:* DC 27, creatures starting their turn within 20 feet. *Failure:* Kneel and bow until start of next turn (no actions, reactions, or movement). 24-hour immunity on success. **Discorporation.** When reduced to 0 HP or killed, his body is destroyed but his essence returns to Nessus, unable to take physical form for a time. **Limited Magic Immunity.** Unless he wishes, immune to spells of 6th level or lower. Advantage on saves against all other spells and magical effects. **Innate Spellcasting.** Charisma (spell save DC 27, +19 to hit). At will: *Alter Self*, *Chain Lightning*, *Cone of Cold*, *Detect Magic*, *Dispel Magic*, *Identify*, *Hellish Rebuke* (8th level), *Improved Invisibility*, *Mass Suggestion*, *Mislead*, *Misty Step*, *Shield*, *Telekinesis*. 3/Day each: *Delayed Blast Fireball*, *Dominate Monster*, *Prismatic Spray*, *Plane Shift*, *Programmed Illusion*, *Project Image*, *Symbol*. 1/Day each: *Foresight*, *Meteor Swarm*, *Power Word Kill*, *Wish*. **Spellcasting.** 20th-level spellcaster. Wisdom (spell save DC 27, +19 to hit). Cleric spells prepared (verbal only): Cantrips (at will): *Guidance*, *Mending*, *Thaumaturgy*, *Toll the Dead* 1st level (4 slots): *Command*, *Healing Word*, *Sanctuary* 2nd level (3 slots): *Hold Person*, *Locate Object*, *Zone of Truth* 3rd level (3 slots): *Mass Healing Word*, *Remove Curse*, *Spirit Guardians* 4th level (3 slots): *Banishment*, *Divination*, *Freedom of Movement*, *Locate Creature* 5th level (3 slots): *Dispel Evil and Good*, *Flame Strike*, *Geas*, *Legend Lore*, *Mass Cure Wounds*, *Scrying*, *Unholy Weapon* 6th level (2 slots): *Blade Barrier*, *Harm*, *Heal*, *Word of Recall* 7th level (2 slots): *Divine Word*, *Fire Storm*, *Resurrection* 8th level (1 slot): *Antimagic Field*, *Unholy Aura* 9th level (1 slot): *Gate*, *True Resurrection* **Legendary Resistance (5/Day).** Choose to succeed. **Magic Weapons.** Weapon attacks magical. **Regeneration.** If at 1+ HP, regains 30 HP at the start of his turn. **Swift Caster.** While wielding the Ruby Rod, can cast a 1-action spell as a Bonus Action. ### Actions **Multiattack.** Asmodeus attacks twice with his Ruby Rod and uses Chill Gaze. **Ruby Rod (+5 Mace).** *Melee Attack Roll:* +20, reach 10 ft. *Hit:* 20 (2d8 + 11) Bludgeoning damage plus 18 (4d8) Necrotic damage. *Wisdom Saving Throw:* DC 27 or Kneel and Bow until start of next turn. **Chill Gaze.** *Constitution Saving Throw:* DC 24, one creature within 120 feet. *Failure:* 31 (6d6 + 10) Cold damage; no Reactions, speed halved, one attack per turn, action OR bonus action (not both) for 1 minute. *Success:* Half damage. **Reverie of Nessus (1/Day).** While wielding the Ruby Rod, creates a 5-ft-radius spherical wall of force centered on himself until start of next turn — functions as both *Wall of Force* and *Antimagic Field*. While inside, Asmodeus is under *Time Stop*, automatically purged of all conditions/enchantments/diseases (including lost body parts), regains all HP, and gains long rest benefits. **Teleport.** Up to 120 feet. ### Legendary Actions Legendary Action Uses: 4. Asmodeus takes one of the following at the end of another creature's turn. Regains all uses at the start of his turn. **Chill Gaze.** Uses Chill Gaze. **Command Submissive.** A Kneeling-and-Bowing creature within 60 feet uses its Reaction to move up to half speed and make one weapon attack against a creature of Asmodeus's choice. **Teleport.** Uses Teleport. **Ruby Rod (Costs 2 Actions).** One Ruby Rod attack. **Master Strategist (Costs 2 Actions).** Roll d10. Subtract from an attack against him or an ally, or from a save against him within the next minute, OR add to one of his ability checks/attacks/saves. Holds up to 3 dice at a time. **Cast a Spell (Costs 1-4 Actions).** Casts a 1st-4th-level prepared spell, 1 LA per spell level. **Summon Pit Fiend (Costs 4 Actions).** Summons a Pit Fiend ally within 60 feet (can summon other devils if able). ### Notes **Combat rhythm.** Reverie of Nessus is the panic button — full heal + Time Stop in a Wall of Force. Aura of Submission shuts down the melee. Chill Gaze + Ruby Rod twice on the first round; if a PC kneels, Command Submissive turns them on the party. Save *Wish* for *Foresight* or *Meteor Swarm* setup. Limited Magic Immunity makes 6th-level-or-lower spells useless against him. **Source.** *Monster Manual Expanded II* (Dragonix, DMs Guild), p. 77. --- %%