![[PrinceOfFrostPathfinder-v2.webp]]
# Prince of Frost
_Winter Eladrin Archfey | [[Winter Court]] | [[Silverbrook]]_
## Summary
Once the Sun Prince, he cursed himself into an icy form after his elven betrothed betrayed him for a human warrior. Served as caretaker of the [[Winter Court]] during [[Mab]]'s absence, ruling with cold efficiency. [[Pellowea]] and the [[Maiden of the Moon]] defeated him at [[Silverbrook]]; he surrendered the throne in exchange for his life. Later returned to transform a young girl into one of Mab's Old Crone forms during the final battle, where [[Kali]] killed him.
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## Now
_Deceased._
## Appearance
_Deceased. Fill in if encountered via flashback or resurrection._
## Personality
_Deceased. Fill in if encountered via flashback or resurrection._
## Stats
*Official bestiary stat block — Elite Monsters.*
*Medium Fey (Archfey), Chaotic Evil*
**AC** 20 (natural armor) | **HP** 304 (32d8 + 160) | **Speed** 40 ft., Fly 80 ft., Swim 80 ft.
**CR** 23 (50,000 XP) | **Proficiency Bonus** +7
| STR | DEX | CON | INT | WIS | CHA |
|:---:|:---:|:---:|:---:|:---:|:---:|
| 26 (+8) | 15 (+2) | 20 (+5) | 24 (+7) | 19 (+4) | 27 (+8) |
**Saving Throws** Str +15, Con +12, Int +14, Cha +15
**Skills** Deception +15, Insight +11, Intimidation +15, Nature +14, Perception +11
**Damage Resistances** Fire; Bludgeoning, Piercing, and Slashing from nonmagical attacks
**Damage Immunities** Cold, Poison
**Condition Immunities** Charmed, Exhaustion, Frightened, Petrified, Poisoned
**Senses** Truesight 120 ft., Passive Perception 21
**Languages** Common, Draconic, Elvish, Giant, Sylvan
### Traits
**Hunger of Winter.** When the prince reduces a hostile creature to 0 Hit Points, he absorbs some of its vitality and shapes it into icy armor, gaining 20 temporary Hit Points. These Hit Points disappear at the end of a Long Rest.
**Innate Spellcasting.** The prince's spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components:
- At will: *detect magic, control weather, create or destroy water, fog cloud, shape water*
- 3/Day each: *ice storm, wall of ice*
- 1/Day each: *investiture of ice, illusory dragon* (cold only)
**Legendary Resistance (3/Day).** If the prince fails a saving throw, he can choose to succeed instead.
**Magic Resistance.** The prince has Advantage on saving throws against spells and other magical effects.
**Winter Weapons.** The prince's weapon attacks are magical. When the prince hits with a weapon, the weapon deals an additional 18 (4d8) Cold damage (included in the attack).
### Actions
**Multiattack.** The prince makes two Bitter Longsword attacks. He can replace either attack with a Frost Shard.
**Bitter Longsword (+2).** *Melee Attack Roll:* +17, reach 5 ft. *Hit:* 13 (1d8 + 8) Slashing damage, or 14 (1d10 + 8) Slashing damage if used with two hands, plus 18 (4d8) Cold damage.
**Frost Shard.** *Ranged Attack Roll:* +15, range 20/60 ft. *Hit:* 12 (1d6 + 8) Piercing damage plus 18 (4d8) Cold damage.
**Freeze Heart (Recharge 5–6).** The prince magically freezes the heart of one creature he can see within 120 feet. *Wisdom Saving Throw:* DC 20, the target. *Failure:* The target has the Restrained condition as its body begins to turn to ice. At the end of its next turn, the target repeats the save, becoming Petrified on a failure or ending the effect on a success. A creature Petrified this way becomes an icy statue with Vulnerability to Fire and Thunder damage. If the creature is physically broken while Petrified, it suffers similar deformities if reverted. This Petrification can be reversed by *greater restoration, heal, wish*, or the kiss of a true lover.
### Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the prince can expend a use to take one of the following actions. He regains all expended uses at the start of each of his turns.
**Attack.** The prince makes one Bitter Longsword attack or flings one Frost Shard.
**Teleport.** The prince teleports up to 120 feet to an unoccupied space he can see.
**Long Night (Costs 2 Actions).** The prince creates a 30-foot-radius area of magical darkness centered on a point he can see within 120 feet. The darkness spreads around corners. Darkvision can't see through it, and nonmagical light can't illuminate it. *Constitution Saving Throw:* DC 20, each creature that begins its turn in the area. *Failure:* 11 (2d10) Cold damage and the target's Speed is halved until the end of its next turn.
### Background
The Prince of Frost is the lord of winter cold and bitter, unrequited heartbreak — a beautiful and cruel archfey who turns living things to ice for sport. His court is a frozen mockery of love; rumor holds that only the kiss of a true lover can thaw what he has cursed.
## Notes
**Combat rhythm.** Lead with Freeze Heart on the heaviest hitter to take them out of two turns (Restrained → Petrified), then triple-stack legendary attacks at +18 cold per swing. Long Night kills lines of sight for ranged PCs while chilling them.
**Source.** *Elite Monsters* (Jordan/Nix/Lewis, DMs Guild), p. 34.
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