![[OrcusPic.webp]] # Orcus _Demon Lord Prince of Undeath | [[Abyss]] | [[Thanatos]]_ ## Summary One of the most powerful and feared demon lords, ruling the bone-white realm of Thanatos from a palace built from a dead god's ribs. Originally a mortal human who achieved lichdom then ascended to demonhood. Wielded the legendary [[Wand of Orcus]]—an artifact that could kill with a single touch and animate the slain. His downfall began when he received intelligence through [[Verin]]'s supposed defection about [[Graz'zt]]'s plans. Seeing opportunity to destroy his rival and claim pieces of the [[Shard of Evil]], Orcus led his undead armies against Graz'zt at [[Zelatar]]. It was an elaborate trap. When [[Tharizdun]]'s Song of Chaos echoed through Azzagrat, the maddening cacophony charmed Orcus and his forces. In one of the campaign's most shocking moments, [[Kurogash]] launched a suicidal assault while his companions struck alongside him. Against all odds, they killed one of the most powerful beings in existence. [[Reg]] claimed the [[Wand of Orcus]] as the demon lord fell. His permanent destruction sent shockwaves through the Abyss, creating the power vacuum that sparked the Great Abyssal Civil War. His exarch [[Doresain]] immediately claimed Thanatos and pledged to [[Demogorgon]]. %% ## Now _Destroyed._ ## Appearance _Permanently destroyed. Fill in if encountered via flashback._ ## Personality _Permanently destroyed. Fill in if encountered via flashback._ ## Stats *Official bestiary stat block — Monsters of the Multiverse.* *Huge Fiend (Demon), Chaotic Evil* **AC** 17 (natural armor), 20 with the Wand of Orcus | **HP** 405 (30d12 + 210) | **Speed** 40 ft., fly 40 ft. **CR** 26 (90,000 XP) | **Proficiency Bonus** +8 | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | 27 (+8) | 14 (+2) | 25 (+7) | 20 (+5) | 20 (+5) | 25 (+7) | **Saving Throws** Dex +10, Con +15, Wis +13 **Skills** Arcana +12, Perception +12 **Immunities** necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical; Charmed, Exhaustion, Frightened, Poisoned **Resistances** cold, fire, lightning **Senses** truesight 120 ft., passive Perception 22 **Languages** all, telepathy 120 ft. ### Traits **Legendary Resistance (3/Day).** If Orcus fails a saving throw, he can choose to succeed instead. **Magic Resistance.** Orcus has advantage on saving throws against spells and other magical effects. **Master of Undeath.** Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control indefinitely. Additionally, he can cast create undead even when it isn’t night. **Special Equipment.** Orcus wields the Wand of Orcus. ### Actions **Multiattack.** Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt attacks. **Wand of Orcus.** _Melee Weapon Attack:_ +19 to hit, reach 10 ft., one target. _Hit:_ 24 (3d8 + 11) bludgeoning damage plus 13 (2d12) necrotic damage. **Tail.** _Melee Weapon Attack:_ +16 to hit, reach 10 ft., one target. _Hit:_ 21 (3d8 + 8) force damage plus 9 (2d8) poison damage. **Necrotic Bolt.** _Ranged Spell Attack:_ +15 to hit, range 120 ft., one target. _Hit:_ 29 (5d8 + 7) necrotic damage. **Conjure Undead (1/Day).** While holding the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action. **Spellcasting.** Orcus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23): At will: detect magic 3/day: dispel magic 1/day: time stop **Wand Spellcasting.** While holding the Wand of Orcus, Orcus casts one of the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn: At will: animate dead (as an action), blight, speak with dead 1 charge each: circle of death, finger of death 2 charges: power word kill ### Legendary Actions Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orcus regains spent legendary actions at the start of his turn. **Attack.** Orcus makes one Tail or Necrotic Bolt attack. **Creeping Death (Costs 2 Actions).** Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area have vulnerability to necrotic damage. %%