![[OgremochPathfinder-Proposed-v1.webp]] # Ogremoch _Primordial Prince of Evil Earth | [[Black Geode]]_ ## Summary The Prince of Evil Earth, a primordial being of immense power who served as the ultimate patron of the [[Cult of Black Earth]]. [[Marlos Urnrayle]] sought to summon him through earth nodes and devastating rituals, believing his manifestation would reshape the world through catastrophic earthquakes. The cult's plans reached their climax at the [[Black Geode]], where Marlos completed the ritual despite the party's intervention. In the epic battle that followed, Ogremoch proved overwhelmingly powerful, nearly killing [[Kurogash]] multiple times through devastating earth-based attacks. Then [[Reg]] used his magic to transform the mighty archomental into a frog. The party defeated the temporarily weakened Prince of Evil Earth, banishing him back to his native plane. %% ## At a Glance _Banished. Fill in if encountered again._ ## Personality _Banished. Fill in if encountered again._ %% <!-- pota-statblock:auto --> ## Stat Block # Ogrémoch *Gargantuan Elemental, Neutral Evil* **AC** 20 (natural armor) | **HP** 526 (27d20 + 243) | **Speed** 50 ft., burrow 50 ft. **CR** 20 (24500 XP) | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | 26 (+8) | 11 (+0) | 28 (+9) | 11 (+0) | 15 (+2) | 22 (+6) | **Saving Throws** Str +14, Con +15, Wis +8 **Damage Resistances** bludgeoning, piercing, and slashing damage from nonmagical weapons **Damage Immunities** poison **Condition Immunities** charmed, frightened, paralyzed, petrified, poisoned, prone **Senses** blindsight 120 ft., tremorsense 120 ft., passive Perception 12 **Languages** Common, Terran ### Traits _**Empowered Attacks.**_ Ogrémoch’s slam attacks are treated as magical and adamantine for the purpose of bypassing resistance and immunity to nonmagical weapons. _**Innate Spellcasting.**_ Ogrémoch’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: meld into stone, move earth, wall of stone _**Legendary Resistance (3/Day).**_ If Ogrémoch fails a saving throw, he can choose to succeed instead. _**Magic Resistance.**_ Ogrémoch has advantage on saving throws against spells and other magical effects. _**Siege Monster.**_ Ogrémoch deals double damage to objects and structures with his melee and ranged weapon attacks. ### Actions _**Multiattack.**_ Ogrémoch makes two slam attacks. _**Slam.** Melee Weapon Attack:_ +14 to hit, reach 15 ft., one target. _Hit:_ 30 (4d10 + 8) bludgeoning damage. _**Boulder.** Ranged Weapon Attack:_ +6 to hit, range 500 ft., one target. _Hit:_ 46 (7d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone. _**Summon Elementals (1/Day).**_ Ogrémoch summons up to three earth elementals and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet of Ogrémoch, and disappear if Ogrémoch is reduced to 0 hit points. ### Legendary Actions Ogrémoch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ogrémoch regains spent legendary actions at the start of his turn. **Illuminating Crystals.** Ogrémoch’s crystalline protrusions flare. Each creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can’t benefit from being invisible. **Stomp (Costs 2 Actions).** Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall prone. **Create Gargoyle (Costs 3 Actions).** Ogrémoch’s hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count as Ogrémoch. Ogrémoch can’t use this action if he has 50 hit points or fewer. The gargoyle obeys Ogrémoch’s commands and fights until destroyed. *Source: Princes of the Apocalypse.* <!-- /pota-statblock:auto -->