![[Storvald.png]] # Jarl Storvald _Frost Giant Jarl | [[Svardborg]] | [[Sea of Moving Ice]]_ ## Summary A ruthless frost giant jarl who rules from the ancient fortress of [[Svardborg]], seeking to usher in an Age of Everlasting Ice while obsessively hunting for the legendary [[Ring of Winter]]. %% ## At a Glance Towering 20-foot frost giant with ice-crusted white beard and piercing glacial-blue eyes. Massive icicle crown on his brow. Ancient mammoth fur cloak. Black ice greataxe that perpetually steams with cold. Grief made him a zealot. Speaks of [[Náskadi]] with the fervor of a true believer—his "frozen queen," his destiny, his birthright. Conducts nightly rituals in her temple, convinced she watches and approves. She doesn't. Shifts between cold calculation and explosive rage with little warning. ## Personality Grief became delusion. He discovered his ancestor was [[Náskadi]]'s mortal consort and decided that meant *he* was destined to free and wed her. Conducts nightly rituals, speaks to his "frozen queen," believes she watches and approves. She doesn't—she'd discard him the moment she had a better vessel. ## Quote _"The warm-bloods took my daughter from me. Now I shall take their world and remake it in ice eternal."_ ## Background **The Shattered King:** Once typical if ambitious. His world collapsed when smallfolk burned his young daughter Thyra alive during a raid. His grief-rage nearly destroyed the [[Ten Towns]] before [[Hekaton]] and [[Harshnag]]'s intervention forced his retreat—the same giant he'd once banished for weakness now stood with the Storm King against him. **The Temple Discovery:** When the ordning shattered, Storvald claimed abandoned [[Svardborg]] and discovered [[Náskadi]]'s ancient temple beneath the fortress. Carvings revealed his ancestor had been the goddess's mortal consort. This discovery, combined with grief, created his delusion of reincarnation and destiny. **The Dragon Prison:** Enslaved white dragons [[Cryothar]] and [[Isendraug]] by threatening their seven eggs, discovered in [[Thrym]]'s temple. [[Isendraug]] remains imprisoned in the fortress depths. [[Cryothar]] is chained to Storvald's warship [[Krigvind]] as a living weapon. Their son [[Cryovain]] escaped. **The Flawed Hunt:** Allied with [[Aldric Vorn]] to create the blod stone—but the ritual was imperfect. It tracks [[Artus Cimber]]'s bloodline, not the Ring itself. This led Storvald to capture [[Sirac of Suzail]], Artus's innocent son, as bait. ## Stats **Frost Giant** (MM 155), CR 13 - **AC:** 16 (patchwork armor, icicle crown) - **HP:** 230 (20d12 + 100) - **Speed:** 40 ft. - **STR** 25 (+7) | **DEX** 9 (-1) | **CON** 21 (+5) | **INT** 12 (+1) | **WIS** 14 (+2) | **CHA** 16 (+3) - **Saves:** Con +10, Wis +7, Cha +8 - **Skills:** Athletics +12, Intimidation +8, Perception +7 - **Immunities:** Cold - **Senses:** Passive Perception 17 - **Languages:** Common, Giant **Legendary Resistance (3/Day).** If Storvald fails a saving throw, he can choose to succeed instead. **Frozen Rage.** While below half HP, Storvald's melee attacks deal an additional 1d6 cold damage and he has advantage on attack rolls. **Aura of Winter.** Creatures that start their turn within 10 feet of Storvald take 5 (1d10) cold damage. Water freezes, flames gutter. --- ### Actions **Multiattack.** Storvald makes two Black Ice Greataxe attacks. **Black Ice Greataxe.** *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 33 (4d12 + 7) slashing damage plus 9 (2d8) cold damage. **Rock.** *Ranged Weapon Attack:* +12 to hit, range 60/240 ft., one target. *Hit:* 29 (4d10 + 7) bludgeoning damage. **Glacial Wrath (Recharge 5-6).** Storvald slams his axe into the ground. Each creature within 20 feet must make a DC 18 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much on a successful one. Creatures that fail are restrained by ice until the end of their next turn. **Spellcasting (1/Day Each).** Storvald can cast *cone of cold* (DC 16) and *ice storm* (DC 16), requiring no components. --- ### Legendary Actions **Legendary Action Uses: 3.** Storvald regains all uses at the start of his turn. **Axe Swing.** Storvald makes one Black Ice Greataxe attack. **Frozen Command.** One allied giant within 60 feet can use its reaction to move up to half its speed and make one attack. **Winter's Grip (Costs 2 Actions).** One creature within 30 feet must succeed on a DC 18 Strength saving throw or be restrained by ice until the end of Storvald's next turn. --- ### Lair Actions (Svardborg Only) On initiative count 20 (losing ties), Storvald can take a lair action: - **Freezing Wind:** A 30-foot cone of freezing wind blasts from a point Storvald can see. Each creature in the area must succeed on a DC 16 Constitution save or take 14 (4d6) cold damage and have their speed halved until initiative 20 of the next round. - **Ice Spikes:** Jagged ice erupts in a 15-foot radius centered on a point within 60 feet. The area becomes difficult terrain, and creatures in the area take 10 (3d6) piercing damage (DC 16 Dex save for half). - **Call of the Frozen Queen:** Storvald gains 20 temporary hit points as he invokes Náskadi's name. His eyes glow pale blue until his next turn. %%